AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in Denmark Q3 2021
Analyzing the performance of the top 5 city building games on iOS in Denmark during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends for the top 5 city building games on iOS in Denmark. Here's a detailed look at their performance based on data from Sensor Tower.
The Simpsons™: Tapped Out
Throughout Q3 2021, weekly revenue for The Simpsons™: Tapped Out varied significantly, peaking at approximately $1.7K in the last week of July. Weekly downloads fluctuated, reaching a high of 146 in early July and dipping to as low as 35 in early August. Active users showed a slight decline from 1.6K to around 1.5K by the end of September.
SimCity BuildIt
SimCity BuildIt experienced a notable peak in weekly downloads, hitting 426 in mid-September. Revenue saw a high of $1.5K at the beginning of the quarter but generally hovered around $600-$900 in the following weeks. Active users displayed a slight increase, peaking at 3.5K in mid-September before settling at around 2.7K by the end of the quarter.
Global City: Building Games
In Q3 2021, Global City: Building Games saw weekly revenue peak at $1K towards the end of July, with a significant drop to $186 by the end of September. Downloads were highest in late July at 270 and decreased to 45 by the end of the quarter. Active users showed a similar trend, peaking at 339 in late July and falling to 138 by the end of September.
The Tribez: Build a Village
The Tribez: Build a Village had a steady weekly revenue throughout the quarter, peaking at $678 in early August. Weekly downloads were highest at 290 in early August but were negligible for most of the quarter. Active users increased from 92 to 147 in late July and then fluctuated, ending the quarter with around 107 active users.
Trailer Park Boys Greasy Money
Trailer Park Boys Greasy Money experienced steady weekly revenue, peaking at $421 in early July. Downloads saw a high of 150 in early July and settled around 54 by the end of September. Active users peaked at 333 in mid-July and stabilized around 238 by the end of the quarter.
These insights reflect the dynamic nature of user engagement and monetization in the city building game genre on iOS in Denmark. For more detailed insights, visit Sensor Tower.